![]() ![]() ![]() There are also some weapon and sound similarities to their other work on Gunhed/Blazing Lazers (1989 release on PC Engine/TG16) and, not surprisingly the original Aleste, which got ported to the Sega Master System (a 1988 release known as Power Strike in North America). In addition to working so well with the hardware limitations, Compile didn’t skimp on creating a balanced and cohesive gameplay experience.įans of Complile’s other work will notice that there are many design similarities to their NES classic, Gun Nac. Of course, a good shooter is way more than graphics and speed. In addition to maintaining flawless performance, the game features colorful and detailed sprite work and compelling background effects that flexes Compile’s programming muscles. Compile has always been known for being able to move lots of sprites around the screen without hindering performance and they weren’t going to let their SNES work interfere with that, despite the hardware’s limitations. Space MegaForce is one of the few examples of a fast-paced SNES shooter with almost no slowdown and rivaled many of the best arcade shmups of the era. Released in 1992, less than two years after the Super Famicom’s hardware retail debut, Compile quickly learned how to use the SNES hardware effectively to make a killer shmup. Super Aleste is Compile’s primary effort for the series for the Super Famicom and saw a North American release for the Super Nintendo under the name Space MegaForce. Some of the games received different titles for their North American releases (the most popular instance being MUSHA on the Sega Genesis). Much of their most famous work is that of the Aleste series that spanned a wide variety of platforms. The team at Compile is legendary in the shmup world. | Game Boy Advance | Odyssey 2 | Amiga | Traditional Vertical or Horizontal Scrolling Shooters Space Megaforce / Super Aleste Shmup Libraries: TG16/PC Engine | Genesis/Megadrive | PS1 | Saturn | Dreamcast | PS2 | Gamecube | Shmups 101 | Beginner Shmups | Defining Shmups | Hidden Gem Shmups It’s also worth mentioning that we “upgraded” our light-gun and first-person shooter guide for the SNES to go alongside this SNES shmup guide in case you want a more full shooting experience for the Super Nintendo (but we haven’t covered dedicated run-and-guns like Contra yet). We also groups games of the same franchise together, so don’t read too much into that. Of course, the order of the games are purely subjective, but in general, you’ll find the strongest recommendations near the top. It’s also worth mentioning that we roughly organized this guide in order of the quality of the games in each division (run-and-gun/shmup hybrids, fixed shooters, and other sub-genres are segmented at the bottom this article). Under each game’s title, we put the regions the game was published in original cartridge form. Like many other consoles, there are a lot of shooters that are Japanese exclusives, but you might be surprised on how many great ones actually made it to other regions. Sega’s Genesis might have had the faster CPU to give it that “blast processing” making it more natural for shooter developers to get solid performance, but Super Nintendo programers eventually learned how to optimize their code and creativity to make use of the SNES’s hardware. In reality, the Super Nintendo (and its Japanese counterpart, the Super Famicom) has some top-notch exclusives and a deep bench of respectable shooters that give Sega’s 16-bit shooter lineup a run for its money. While it is true that there are handful of big-name shmup franchises that landed on the Super Nintendo early on that had slowdown, these are actually a minority and the issue can be overblown. The Sega Genesis/Megadrive also ranks highly on shooter libraries, but Nintendo’s 16-bit peer often gets overlooked due to the casual reputation of having shooters that are notorious for slowdown. ![]() The Turbografx-16/PCE, the Sega Dreamcast, Playstation, and Sega Saturn are just a few that come to mind. We have covered the 2D shooter libraries of many of the consoles that are known as a cornerstone for shmup enthusiasts. Presented by Racketboy, Marurn, dunpeal2064, gszx1337, Tom Bordelon, G to the Next Level, and Rawblink The Super Nintendo (SNES)/Super Famicom Shmups Library ![]()
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