RELATED: 9 Things You Should Know Before Starting Cozy Grove No matter how many times I’ve replayed Will of the Wisps, I’m a sobbing mess every time the credits song starts playing. There are a few instances wherein I wish I could wipe a game from my memory to experience the full emotional impact of the story all over again. The mood of the story shifts and twists, accompanied by composer Gareth Coker‘s hauntingly immersive soundtrack.īy the time the credits roll, we see how Ori’s journey comes full circle to embrace the light and life that guided them throughout both games. Many of Niwen’s inhabitants have lost loved ones, and Ori’s journey is not immune to that either. Where the story elevates from simply emotional to devastatingly heartfelt comes from facing, and overcoming, loss. Through cinematics and flashbacks, we learn the sad story of Shriek, an owl orphaned at birth and corrupted by the decay, as she stalks Niwen and its inhabitants - a cruel parallel and inversion of Ku’s mother’s story from the first game. When Ku’s first flight ends up separating her and Ori from each other, Ori must face several threats to find her before she succumbs to decay that’s slowly eating away at the land of Niwen. We assume control of Ori once more in a direct continuation of the previous story, as we watch their found family raise the newest addition: Ku, a baby owl who yearns to fly despite a damaged wing. But where it becomes a masterpiece is the storytelling itself. It also built upon the first game’s story, adding a variety of new NPCs with which to interact. It revolutionized the combat and movement mechanics, introduced a variety of new playstyles and ability upgrades and introduced a blend of 2D art with 3D models in multilayered backgrounds to add depth to the side-scrolling. Will of the Wisps improved upon the first game in leaps and bounds. Riding the success of their first game, Moon Studios entered development on a sequel, Ori and the Will of the Wisps, announced at E3 2017. Underneath the mechanics and puzzle-solving, Ori tells the story of found family, forgiveness and new beginnings through atmospheric cutscenes and incredible 2D artwork. Ori excelled in art direction and musical score, painting a world in which the player controls Ori, a lost spirit, as they navigate through several unique environments to restore the heart of the Nibel forest’s Spirit Tree. Moon Studios was a small studio founded in 2010 by industry veterans Thomas Mahler and Gennadiy Korol, who built the studio after seeing the success of independent games that presented unique art styles and immersive storytelling like Castle Crashers and Limbo.Īfter a couple of prototype games, the studio entered development on the Metroidvania platformer and critically acclaimed Ori and the Blind Forest, released in 2015. RELATED: Horizon Zero Dawn: Retracing Aloy’s Steps Once More For all the AAA games I’ve played in recent years, nothing has put my emotions through the grinder like Moon Studios’ 2020 masterpiece Ori and the Will of the Wisps. Not many games move me to tears, let alone openly weep at how beautiful the entire game is as the credits roll. A game’s mood, atmosphere and story are shaped by developers’ artistic approach to make it a unique experience. Still, the heart of an artistic touch is when a game takes full advantage of the stylistic freedom the medium can offer. Hyper-realistic character models and breathtaking scenery is all well and good. Thanks to innovations in rendering and next-gen platforms constantly improving graphics, it’s no doubt the quality of games has skyrocketed recently. When hyping video games, many critics and fans throw out words like “masterpiece” or “groundbreaking” to describe the many aspects that contribute to critical and commercial success. Our ultimate goal is to give the reader the best possible understanding of the game they are playing and to deepen their enjoyment of playing it, regardless of their skill level.When Games Are Art: Ori and the Will of the Wisps Our core team of authors is made up of exceptionally skilled gamers, working alongside single-project specialist players who are among the best in the world at the type of game we're writing about. This is why we only produce one guide at a time, with our entire staff dedicated to its production. Our focus is, and always has been, on creating the best possible guide for the game we're covering. We've worked closely with the most renowned and successful publishers and developers in the industry, always aiming to redefine what a game guide can be. Our team of highly professional authors and designers work together to guarantee a harmonious and logical interplay between content and design. Redefining Game Guides for more than 16 years Ever since being founded in 1998, Future Press has been dedicated to producing the highest quality game guides in the world.
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